![]() Live 1.4 features custom, lit Volumes with Self Shadows Live 1.5 features global usage: sim containers could move in WorldSpace Real-time, responsive 2D Fluid Simulation for PC and Mobile apps, featuring Volumetric Fog, Smoke and Clouds, Niagara Systems, Preset and Memory Management. – Motion Snapshot – seamless matching between states – High fidelity character locomotion in a single node ![]() The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. Motion matching and pose matching tools for high fidelity animation synthesis. Note: Motion Matching has animation requirements to work properly Note: This is not a ‘plug and play’ asset or character framework Marmudella House Mega Pack V4 (4.22-4.26) Ultimate Fighting Game Engine (U.F.G.E) (4.26)ĭreamscape Nature : Meadows – Stylized Open World Environment (4.27) The future of AR: The HoloLens and the use of reality meshes have got round tracking issues, paving the way for new AR applications.Title: Unreal Engine Marketplace – Bundle OpenRoads Designer: This new breed of civil design tool combines mesh data with detail design in one dynamic environment.Ĭloud analytics: Knowledge is power Bentley is helping engineers ‘design out’ delays before they happen, by giving them access to real-time supply info. The age of the reality mesh: Bentley Systems is forging ahead with Reality Capture by embedding reality meshes into its foundation platform. This article is part of a Bentley Systems Year In Infrastructure special report. The big challenge for Bentley will be letting designers, engineers and architects know that it’s not just for Bentley customers. Now, with new VR capabilities, the software looks set to become an even more compelling tool for AEC professionals. We first saw LumenRT last year, and were hugely impressed by its quality, performance and ease of use. According to Bentley, as everything within the model is ‘instanced’, the memory footprint has been reduced dramatically, helping keep 3D performance levels high, even with large models. ![]() ![]() Once inside VR, ‘BIM hotspots’ will allow users to view the underlying BIM data simply by hovering over an object and clicking. The software can read in levels, layers, lights, animation paths and metadata. LumenRT doesn’t just bring across geometric data. Then, because the geometry is already optimised, moving into VR only takes a matter of seconds.įor distribution to clients and colleagues, projects can be packaged up as a ‘LiveCube’, a self-extracting executable. Getting CAD data into LumenRT only takes minutes to process, even with big scenes. Bentley says the workflow from CAD to VR is simple. In addition to MicroStation, AECOsim, SITEOPS and other Bentley tools, the software works with Revit, ArchiCAD, CityEngine and SketchUp. This decision was based on two factors: First, the ability of its engine to scale from small buildings to giant infrastructure projects, above and below ground, and second, the fact that it already had built-in tools for generating realistic AEC-specific features such as cars with wheels that move and traffic flows that are real, thanks to direct interfaces to MicroStation Traffic and VISSIM.ĬAD users outside of Bentley’s customer base will benefit, too. Three years in development, Bentley explored a whole range of VR game engines, such as Unreal and Unity, but decided to adapt its own engine instead. This will deliver a fully immersive, interactive experience where users can freely explore LumenRT’s 3D worlds populated with moving vehicles, animated characters and wind-blown skies. Things should get even more exciting next month when Bentley ships LumenRT Connect Edition Update 2, which will feature support for the Oculus Rift and HTC Vive.
0 Comments
Leave a Reply. |